Last couple of days I've been sound designing a short 3 minute artsy theater commercial experience with G'audio. After a 2 hour workshop at Pyramind, San Franciscoo,with G'audio it feels like an user friendly tool. I've been thinking a lot about how to schedule the edit in VR. Now I start by gathering all the object sounds, than automating the movements of the patterns they make (azimuth, distance, level) But I'm starting to think it could be more efficient to do it the other way around, since it has a significant impact after the automation. I have two more to go, so I'll take my theory to practice on the second one. I also found some great blog posts from Oculus Story Studio. Worth a read.
https://www.oculus.com/story-studio/blog/binaural-audio-for-narrative-vr/ As a side note, seems like VR finally has gotten the attention to the importance of sound in storytelling. At least the George Lucas quote seems more present than ever:) I'll post a link when my first G'audio designed 360-commercial is ready. Have a good one! -L
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